5/21/2023 0 Comments Puppy games titan attacks– Made an options screen so I could change control method on the device and then test it and get other people to test it. As you slide your finger around in the rectangle the tank moves the full distance across the screen. – Created a TSliderControl class and hooked it up to the player as another control method along with a fire button. For some reason I never did this in previous frameworks (this one is technically my 5th framework and it’s shaping up to be the best one yet). – I’ve been doing a ton of GUI code and that started with a new TVisualComponent class that I then extended other classes from. So I’m tweaking this control method to require a second finger to fire. However, it turns out this method won’t work because you sometimes need to be able to position the tank under a parachuting alien and catch it without shooting it. – Added a control method where you can move your finger anywhere to position the tank instantly and it autofires on finger down. – Added a tank that can fire multiple bullets and a basic background. It always feels good to have this step done so that your new game is 100% “clean”. – I finished ripping out all old code and media from the project which I’d copied from another of my games. It was a spur of the moment thing to make that game but it should generate some good money (it got to no.2 on !) and give me more indie “runway”, which is always a good thing.Ģ) I had a couple of weeks of lounging around, playing games and doing family stuff over ChristmasĪnyway, here’s what’s new since the last update: It’s been a while since my last Titan Attacks developer diary and that’s due to two things:ġ) I spent a couple of weeks banging out a new version of one of my games called Holiday Bonus GOLD and it launched on iPad/Android/PC/Mac in December.
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